Click to restore 15 health. Cannot heal past 75 health.
Click to restore 75 health. Cannot heal past 75 health.
Click to boost adrenaline by 25. Adrenaline restores health over time.
Click to boost adrenaline by 50.
Ammo for M9 and MP5.
Ammo for M870 and Saiga-12.
Ammo for AK-47, M39 EMR and Mosin Nagant.
Waiting for players...
Not Enough Space!
WASD to move your character. Mouse to aim and shoot/punch.
Loot guns and ammo. Stay out of the red zone.
Last one alive wins!
How to Play
The goal of surviv.io is to be the last player standing. You only live once per game - there is no respawn!
You'll begin the game with no items other than a simple backpack. Move around the map to find loot: weapons, ammo, scopes, and medical items. Eliminate other players and you can take their loot!
But players aren't the only thing that can hurt you. The deadly red zone will move in from the sides of the map and deal increasingly greater damage if you stand in it. Keep an eye on the map and stay safe.
Movement: W, A, S, D
Swap Weapons: 1 and 2
Stow Weapons (Punch Mode): 3 or E
Scope Zoom: Scroll Wheel or Click on Zoom
Use Item: Click on Item
Cancel Action: X
View Map: M or G
Toggle Minimap: V
Nov. 16, 2017
Thanks to everyone who's been playing and enjoying surviv.io! We're continuing to develop more features, fix bugs and optimize gameplay. Stay tuned ... in the meantime, enjoy this video playthrough from one of our developers!
Nov. 13, 2017
Stay awhile and listen!
Break out the subwoofer, because surviv.io is now serving up an aural feast. In other words, we added sounds! We've got AK fire, Mosin bolt pulls, footsteps, trees falling down, and silos ping-ponging bullets all across the land. And of course, a sound for picking up soda cans.
What are you waiting for? Get in there and make some noise!
Nov. 7, 2017
Starving for loot? Try busting up a crate! Crates will now drop a piece of loot when destroyed. Punch 'em open or shoot 'em up, and get that loot!
If you're very lucky, you may stumble across a military-grade crate full of surprises ...